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playcanvas

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PlayCanvas WebGL game engine

4 lines (2 loc) 366 B
var immediateLinePS = '\n #include "gammaPS"\n varying color: vec4f;\n @fragment\n fn fragmentMain(input : FragmentInput) -> FragmentOutput {\n var output: FragmentOutput;\n output.color = vec4f(gammaCorrectOutput(decodeGammaVec3(input.color.rgb)), input.color.a);\n return output;\n }\n'; export { immediateLinePS as default };