playcanvas
Version:
PlayCanvas WebGL game engine
4 lines (2 loc) • 369 B
JavaScript
var tonemappingAcesPS = "\nuniform exposure: f32;\n\nfn toneMap(color: vec3f) -> vec3f {\n let tA: f32 = 2.51;\n let tB: f32 = 0.03;\n let tC: f32 = 2.43;\n let tD: f32 = 0.59;\n let tE: f32 = 0.14;\n let x: vec3f = color * uniform.exposure;\n return (x * (tA * x + tB)) / (x * (tC * x + tD) + tE);\n}\n";
export { tonemappingAcesPS as default };