var envProcPS = "\n#ifdef LIT_SKYBOX_INTENSITY\n uniform skyboxIntensity : f32;\n#endif\n\nfn processEnvironment(color : vec3f) -> vec3f {\n #ifdef LIT_SKYBOX_INTENSITY\n return color * uniform.skyboxIntensity;\n #else\n return color;\n #endif\n}\n";
export { envProcPS as default };