playcanvas
Version:
PlayCanvas WebGL game engine
37 lines (36 loc) • 1.38 kB
TypeScript
export class LightTextureAtlas {
constructor(device: any);
device: any;
version: number;
shadowAtlasResolution: number;
shadowAtlas: ShadowMap;
shadowEdgePixels: number;
cookieAtlasResolution: number;
cookieAtlas: Texture;
cookieRenderTarget: RenderTarget;
slots: any[];
atlasSplit: any[];
cubeSlotsOffsets: Vec2[];
scissorVec: Vec4;
destroy(): void;
destroyShadowAtlas(): void;
destroyCookieAtlas(): void;
allocateShadowAtlas(resolution: any, shadowType?: number): void;
allocateCookieAtlas(resolution: any): void;
allocateUniforms(): void;
_shadowAtlasTextureId: any;
_shadowAtlasParamsId: any;
_shadowAtlasParams: Float32Array<ArrayBuffer>;
_cookieAtlasTextureId: any;
updateUniforms(): void;
subdivide(numLights: any, lightingParams: any): void;
collectLights(localLights: any, lightingParams: any): any[];
setupSlot(light: any, rect: any): void;
assignSlot(light: any, slotIndex: any, slotReassigned: any): void;
update(localLights: any, lightingParams: any): void;
}
import { ShadowMap } from '../renderer/shadow-map.js';
import { Texture } from '../../platform/graphics/texture.js';
import { RenderTarget } from '../../platform/graphics/render-target.js';
import { Vec2 } from '../../core/math/vec2.js';
import { Vec4 } from '../../core/math/vec4.js';