playcanvas
Version:
PlayCanvas WebGL game engine
51 lines (50 loc) • 1.67 kB
TypeScript
/** @ignore */
export class GSplatInstance {
/**
* @param {GSplat} splat - The splat instance.
* @param {SplatMaterialOptions} options - The options.
*/
constructor(splat: GSplat, options: SplatMaterialOptions);
/** @type {GSplat} */
splat: GSplat;
/** @type {Mesh} */
mesh: Mesh;
/** @type {MeshInstance} */
meshInstance: MeshInstance;
/** @type {Material} */
material: Material;
/** @type {Texture} */
orderTexture: Texture;
options: {};
/** @type {GSplatSorter | null} */
sorter: GSplatSorter | null;
lastCameraPosition: Vec3;
lastCameraDirection: Vec3;
/**
* List of cameras this instance is visible for. Updated every frame by the renderer.
*
* @type {Camera[]}
* @ignore
*/
cameras: Camera[];
destroy(): void;
clone(): GSplatInstance;
createMaterial(options: any): void;
updateViewport(cameraNode: any): void;
/**
* Sorts the GS vertices based on the given camera.
* @param {GraphNode} cameraNode - The camera node used for sorting.
*/
sort(cameraNode: GraphNode): void;
update(): void;
}
import type { GSplat } from './gsplat.js';
import { Mesh } from '../mesh.js';
import { MeshInstance } from '../mesh-instance.js';
import type { Material } from '../materials/material.js';
import type { Texture } from '../../platform/graphics/texture.js';
import { GSplatSorter } from './gsplat-sorter.js';
import { Vec3 } from '../../core/math/vec3.js';
import type { Camera } from '../camera.js';
import type { GraphNode } from '../graph-node.js';
import type { SplatMaterialOptions } from './gsplat-material.js';