playcanvas
Version:
PlayCanvas WebGL game engine
115 lines (112 loc) • 4.55 kB
JavaScript
import { Vec2 } from '../../core/math/vec2.js';
import { Texture } from '../../platform/graphics/texture.js';
import { BoundingBox } from '../../core/shape/bounding-box.js';
import { PIXELFORMAT_RGBA32U, PIXELFORMAT_RGBA32F, ADDRESS_CLAMP_TO_EDGE, FILTER_NEAREST } from '../../platform/graphics/constants.js';
import { createGSplatMaterial } from './gsplat-material.js';
function _extends() {
_extends = Object.assign || function(target) {
for(var i = 1; i < arguments.length; i++){
var source = arguments[i];
for(var key in source){
if (Object.prototype.hasOwnProperty.call(source, key)) {
target[key] = source[key];
}
}
}
return target;
};
return _extends.apply(this, arguments);
}
var strideCopy = (target, targetStride, src, srcStride, numEntries)=>{
for(var i = 0; i < numEntries; ++i){
for(var j = 0; j < srcStride; ++j){
target[i * targetStride + j] = src[i * srcStride + j];
}
}
};
class GSplatCompressed {
destroy() {
var _this_packedTexture, _this_chunkTexture, _this_shTexture0, _this_shTexture1, _this_shTexture2;
(_this_packedTexture = this.packedTexture) == null ? void 0 : _this_packedTexture.destroy();
(_this_chunkTexture = this.chunkTexture) == null ? void 0 : _this_chunkTexture.destroy();
(_this_shTexture0 = this.shTexture0) == null ? void 0 : _this_shTexture0.destroy();
(_this_shTexture1 = this.shTexture1) == null ? void 0 : _this_shTexture1.destroy();
(_this_shTexture2 = this.shTexture2) == null ? void 0 : _this_shTexture2.destroy();
}
createMaterial(options) {
var result = createGSplatMaterial(options);
result.setDefine('GSPLAT_COMPRESSED_DATA', true);
result.setParameter('packedTexture', this.packedTexture);
result.setParameter('chunkTexture', this.chunkTexture);
result.setParameter('numSplats', this.numSplatsVisible);
if (this.shTexture0) {
result.setDefine('SH_BANDS', 3);
result.setParameter('shTexture0', this.shTexture0);
result.setParameter('shTexture1', this.shTexture1);
result.setParameter('shTexture2', this.shTexture2);
} else {
result.setDefine('SH_BANDS', 0);
}
return result;
}
evalTextureSize(count) {
var width = Math.ceil(Math.sqrt(count));
var height = Math.ceil(count / width);
return new Vec2(width, height);
}
createTexture(name, format, size, data) {
return new Texture(this.device, _extends({
name: name,
width: size.x,
height: size.y,
format: format,
cubemap: false,
mipmaps: false,
minFilter: FILTER_NEAREST,
magFilter: FILTER_NEAREST,
addressU: ADDRESS_CLAMP_TO_EDGE,
addressV: ADDRESS_CLAMP_TO_EDGE
}, data ? {
levels: [
data
]
} : {}));
}
constructor(device, gsplatData){
var { chunkData, chunkSize, numChunks, numSplats, vertexData, shBands } = gsplatData;
this.device = device;
this.numSplats = numSplats;
this.numSplatsVisible = numSplats;
this.aabb = new BoundingBox();
gsplatData.calcAabb(this.aabb);
this.centers = new Float32Array(numSplats * 3);
gsplatData.getCenters(this.centers);
this.chunks = new Float32Array(numChunks * 6);
gsplatData.getChunks(this.chunks);
this.packedTexture = this.createTexture('packedData', PIXELFORMAT_RGBA32U, this.evalTextureSize(numSplats), vertexData);
var chunkTextureSize = this.evalTextureSize(numChunks);
chunkTextureSize.x *= 5;
this.chunkTexture = this.createTexture('chunkData', PIXELFORMAT_RGBA32F, chunkTextureSize);
var chunkTextureData = this.chunkTexture.lock();
strideCopy(chunkTextureData, 20, chunkData, chunkSize, numChunks);
if (chunkSize === 12) {
for(var i = 0; i < numChunks; ++i){
chunkTextureData[i * 20 + 15] = 1;
chunkTextureData[i * 20 + 16] = 1;
chunkTextureData[i * 20 + 17] = 1;
}
}
this.chunkTexture.unlock();
if (shBands > 0) {
var size = this.evalTextureSize(numSplats);
this.shTexture0 = this.createTexture('shTexture0', PIXELFORMAT_RGBA32U, size, new Uint32Array(gsplatData.shData0.buffer));
this.shTexture1 = this.createTexture('shTexture1', PIXELFORMAT_RGBA32U, size, new Uint32Array(gsplatData.shData1.buffer));
this.shTexture2 = this.createTexture('shTexture2', PIXELFORMAT_RGBA32U, size, new Uint32Array(gsplatData.shData2.buffer));
} else {
this.shTexture0 = null;
this.shTexture1 = null;
this.shTexture2 = null;
}
}
}
export { GSplatCompressed };