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playcanvas

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PlayCanvas WebGL game engine

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class RenderAction { destroy() { this.viewBindGroups.forEach((bg)=>{ bg.defaultUniformBuffer.destroy(); bg.destroy(); }); this.viewBindGroups.length = 0; } setupClears(camera, layer) { this.clearColor = (camera == null ? void 0 : camera.clearColorBuffer) || layer.clearColorBuffer; this.clearDepth = (camera == null ? void 0 : camera.clearDepthBuffer) || layer.clearDepthBuffer; this.clearStencil = (camera == null ? void 0 : camera.clearStencilBuffer) || layer.clearStencilBuffer; } constructor(){ this.camera = null; this.layer = null; this.transparent = false; this.renderTarget = null; this.lightClusters = null; this.clearColor = false; this.clearDepth = false; this.clearStencil = false; this.triggerPostprocess = false; this.firstCameraUse = false; this.lastCameraUse = false; this.viewBindGroups = []; this.useCameraPasses = false; } } export { RenderAction };