playcanvas
Version:
PlayCanvas WebGL game engine
66 lines (63 loc) • 2.31 kB
JavaScript
import { platform } from '../../core/platform.js';
import { DEVICETYPE_WEBGL2, DEVICETYPE_NULL, DEVICETYPE_WEBGPU } from './constants.js';
import { WebgpuGraphicsDevice } from './webgpu/webgpu-graphics-device.js';
import { WebglGraphicsDevice } from './webgl/webgl-graphics-device.js';
import { NullGraphicsDevice } from './null/null-graphics-device.js';
function createGraphicsDevice(canvas, options) {
if (options === void 0) options = {};
var _options_deviceTypes;
var deviceTypes = (_options_deviceTypes = options.deviceTypes) != null ? _options_deviceTypes : [];
if (!deviceTypes.includes(DEVICETYPE_WEBGL2)) {
deviceTypes.push(DEVICETYPE_WEBGL2);
}
if (!deviceTypes.includes(DEVICETYPE_NULL)) {
deviceTypes.push(DEVICETYPE_NULL);
}
if (platform.browser && !!navigator.xr) {
var _options;
var _xrCompatible;
(_xrCompatible = (_options = options).xrCompatible) != null ? _xrCompatible : _options.xrCompatible = true;
}
var deviceCreateFuncs = [];
for(var i = 0; i < deviceTypes.length; i++){
var _window_navigator, _window;
var deviceType = deviceTypes[i];
if (deviceType === DEVICETYPE_WEBGPU && ((_window = window) == null ? void 0 : (_window_navigator = _window.navigator) == null ? void 0 : _window_navigator.gpu)) {
deviceCreateFuncs.push(()=>{
var device = new WebgpuGraphicsDevice(canvas, options);
return device.initWebGpu(options.glslangUrl, options.twgslUrl);
});
}
if (deviceType === DEVICETYPE_WEBGL2) {
deviceCreateFuncs.push(()=>{
return new WebglGraphicsDevice(canvas, options);
});
}
if (deviceType === DEVICETYPE_NULL) {
deviceCreateFuncs.push(()=>{
return new NullGraphicsDevice(canvas, options);
});
}
}
return new Promise((resolve, reject)=>{
var attempt = 0;
var next = ()=>{
if (attempt >= deviceCreateFuncs.length) {
reject(new Error('Failed to create a graphics device'));
} else {
Promise.resolve(deviceCreateFuncs[attempt++]()).then((device)=>{
if (device) {
resolve(device);
} else {
next();
}
}).catch((err)=>{
console.log(err);
next();
});
}
};
next();
});
}
export { createGraphicsDevice };