playcanvas
Version:
PlayCanvas WebGL game engine
202 lines (199 loc) • 5.6 kB
JavaScript
import { math } from '../../core/math/math.js';
import { hasAudioContext } from './capabilities.js';
class Channel {
getVolume() {
return this.volume;
}
getLoop() {
return this.loop;
}
setLoop(loop) {
this.loop = loop;
if (this.source) {
this.source.loop = loop;
}
}
getPitch() {
return this.pitch;
}
onManagerVolumeChange() {
this.setVolume(this.getVolume());
}
onManagerSuspend() {
if (this.isPlaying() && !this.suspended) {
this.suspended = true;
this.pause();
}
}
onManagerResume() {
if (this.suspended) {
this.suspended = false;
this.unpause();
}
}
play() {
if (this.source) {
throw new Error('Call stop() before calling play()');
}
this._createSource();
if (!this.source) {
return;
}
this.startTime = this.manager.context.currentTime;
this.source.start(0, this.startOffset % this.source.buffer.duration);
this.setVolume(this.volume);
this.setLoop(this.loop);
this.setPitch(this.pitch);
this.manager.on('volumechange', this.onManagerVolumeChange, this);
this.manager.on('suspend', this.onManagerSuspend, this);
this.manager.on('resume', this.onManagerResume, this);
if (this.manager.suspended) {
this.onManagerSuspend();
}
}
pause() {
if (this.source) {
this.paused = true;
this.startOffset += this.manager.context.currentTime - this.startTime;
this.source.stop(0);
this.source = null;
}
}
unpause() {
if (this.source || !this.paused) {
console.warn('Call pause() before unpausing.');
return;
}
this._createSource();
if (!this.source) {
return;
}
this.startTime = this.manager.context.currentTime;
this.source.start(0, this.startOffset % this.source.buffer.duration);
this.setVolume(this.volume);
this.setLoop(this.loop);
this.setPitch(this.pitch);
this.paused = false;
}
stop() {
if (this.source) {
this.source.stop(0);
this.source = null;
}
this.manager.off('volumechange', this.onManagerVolumeChange, this);
this.manager.off('suspend', this.onManagerSuspend, this);
this.manager.off('resume', this.onManagerResume, this);
}
setVolume(volume) {
volume = math.clamp(volume, 0, 1);
this.volume = volume;
if (this.gain) {
this.gain.gain.value = volume * this.manager.volume;
}
}
setPitch(pitch) {
this.pitch = pitch;
if (this.source) {
this.source.playbackRate.value = pitch;
}
}
isPlaying() {
return !this.paused && this.source.playbackState === this.source.PLAYING_STATE;
}
getDuration() {
return this.source ? this.source.buffer.duration : 0;
}
_createSource() {
var context = this.manager.context;
if (this.sound.buffer) {
this.source = context.createBufferSource();
this.source.buffer = this.sound.buffer;
this.source.connect(this.gain);
this.gain.connect(context.destination);
if (!this.loop) {
this.source.onended = this.pause.bind(this);
}
}
}
constructor(manager, sound, options = {}){
var _options_volume;
this.volume = (_options_volume = options.volume) != null ? _options_volume : 1;
var _options_loop;
this.loop = (_options_loop = options.loop) != null ? _options_loop : false;
var _options_pitch;
this.pitch = (_options_pitch = options.pitch) != null ? _options_pitch : 1;
this.sound = sound;
this.paused = false;
this.suspended = false;
this.manager = manager;
this.source = null;
if (hasAudioContext()) {
this.startTime = 0;
this.startOffset = 0;
var context = manager.context;
this.gain = context.createGain();
} else if (sound.audio) {
this.source = sound.audio.cloneNode(false);
this.source.pause();
}
}
}
if (!hasAudioContext()) {
Object.assign(Channel.prototype, {
play: function play() {
if (this.source) {
this.paused = false;
this.setVolume(this.volume);
this.setLoop(this.loop);
this.setPitch(this.pitch);
this.source.play();
}
this.manager.on('volumechange', this.onManagerVolumeChange, this);
this.manager.on('suspend', this.onManagerSuspend, this);
this.manager.on('resume', this.onManagerResume, this);
if (this.manager.suspended) {
this.onManagerSuspend();
}
},
pause: function pause() {
if (this.source) {
this.paused = true;
this.source.pause();
}
},
unpause: function unpause() {
if (this.source) {
this.paused = false;
this.source.play();
}
},
stop: function stop() {
if (this.source) {
this.source.pause();
}
this.manager.off('volumechange', this.onManagerVolumeChange, this);
this.manager.off('suspend', this.onManagerSuspend, this);
this.manager.off('resume', this.onManagerResume, this);
},
setVolume: function setVolume(volume) {
volume = math.clamp(volume, 0, 1);
this.volume = volume;
if (this.source) {
this.source.volume = volume * this.manager.volume;
}
},
setPitch: function setPitch(pitch) {
this.pitch = pitch;
if (this.source) {
this.source.playbackRate = pitch;
}
},
getDuration: function getDuration() {
return this.source && !isNaN(this.source.duration) ? this.source.duration : 0;
},
isPlaying: function isPlaying() {
return !this.source.paused;
}
});
}
export { Channel };