UNPKG

playcanvas

Version:

PlayCanvas WebGL game engine

57 lines (56 loc) 1.89 kB
/** * @import { GSplatData } from '../../scene/gsplat/gsplat-data.js' * @import { GraphicsDevice } from '../../platform/graphics/graphics-device.js' * @import { SplatMaterialOptions } from '../../scene/gsplat/gsplat-material.js' */ /** * The resource for the gsplat asset type. * * @category Graphics */ export class GSplatResource { /** * @param {GraphicsDevice} device - The graphics device. * @param {GSplatData} splatData - The splat data. * @param {string[]} comments - The PLY file header comments * @ignore */ constructor(device: GraphicsDevice, splatData: GSplatData, comments: string[]); /** * @type {GraphicsDevice} * @ignore */ device: GraphicsDevice; /** * @type {GSplatData} * @ignore */ splatData: GSplatData; /** * @type {GSplat | GSplatCompressed | null} * @ignore */ splat: GSplat | GSplatCompressed | null; /** * @type {string[] | null} * @ignore */ comments: string[] | null; destroy(): void; createSplat(): GSplatCompressed | GSplat; /** * Instantiates an entity with a {@link GSplatComponent}. * * @param {SplatMaterialOptions} [options] - The options. * @returns {Entity} The entity with {@link GSplatComponent}. */ instantiate(options?: SplatMaterialOptions): Entity; createInstance(options?: {}): GSplatInstance; } import type { GraphicsDevice } from '../../platform/graphics/graphics-device.js'; import type { GSplatData } from '../../scene/gsplat/gsplat-data.js'; import { GSplat } from '../../scene/gsplat/gsplat.js'; import { GSplatCompressed } from '../../scene/gsplat/gsplat-compressed.js'; import type { SplatMaterialOptions } from '../../scene/gsplat/gsplat-material.js'; import { Entity } from '../entity.js'; import { GSplatInstance } from '../../scene/gsplat/gsplat-instance.js';