playcanvas
Version:
PlayCanvas WebGL game engine
18 lines (17 loc) • 471 B
TypeScript
export class PlaneShape extends Shape {
constructor(device: any, options?: {});
_size: number;
_gap: number;
_flipped: Vec3;
set size(value: number);
get size(): number;
set gap(value: number);
get gap(): number;
set flipped(value: Vec3);
get flipped(): Vec3;
_getPosition(): Vec3;
_createPlane(): void;
_updateTransform(): void;
}
import { Shape } from './shape.js';
import { Vec3 } from '../../../core/math/vec3.js';