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playcanvas

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PlayCanvas WebGL game engine

36 lines (35 loc) 1.82 kB
export function createSphere(device: any, opts: any): Mesh; export function createPlane(device: any, opts: any): Mesh; export function createBox(device: any, opts: any): Mesh; export function createTorus(device: any, opts: any): Mesh; export function createCapsule(device: any, opts: any): Mesh; export function createCone(device: any, opts: any): Mesh; export function createCylinder(device: any, opts: any): Mesh; export function createMesh(device: any, positions: any, opts?: {}): Mesh; export function drawFullscreenQuad(device: any, target: any, vertexBuffer: any, shader: any, rect: any): void; export const PIXELFORMAT_L8_A8: 2; export const PIXELFORMAT_R5_G6_B5: number; export const PIXELFORMAT_R5_G5_B5_A1: number; export const PIXELFORMAT_R4_G4_B4_A4: number; export const PIXELFORMAT_R8_G8_B8: number; export const PIXELFORMAT_R8_G8_B8_A8: number; export const PIXELFORMAT_SRGB: number; export const PIXELFORMAT_SRGBA: number; export const BLENDMODE_CONSTANT_COLOR: number; export const BLENDMODE_ONE_MINUS_CONSTANT_COLOR: number; export const BLENDMODE_CONSTANT_ALPHA: number; export const BLENDMODE_ONE_MINUS_CONSTANT_ALPHA: number; export const LitOptions: typeof LitShaderOptions; export const RIGIDBODY_TYPE_STATIC: string; export const RIGIDBODY_TYPE_DYNAMIC: string; export const RIGIDBODY_TYPE_KINEMATIC: string; export const RIGIDBODY_CF_STATIC_OBJECT: 1; export const RIGIDBODY_CF_KINEMATIC_OBJECT: 2; export const RIGIDBODY_CF_NORESPONSE_OBJECT: 4; export const RIGIDBODY_ACTIVE_TAG: 1; export const RIGIDBODY_ISLAND_SLEEPING: 2; export const RIGIDBODY_WANTS_DEACTIVATION: 3; export const RIGIDBODY_DISABLE_DEACTIVATION: 4; export const RIGIDBODY_DISABLE_SIMULATION: 5; import { Mesh } from '../scene/mesh.js'; import { LitShaderOptions } from '../scene/shader-lib/programs/lit-shader-options.js';