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playcanvas

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PlayCanvas WebGL game engine

4 lines (2 loc) 487 B
var sheenGlossPS = "\nuniform float material_sheenGloss;\nvoid getSheenGlossiness() {\n float sheenGlossiness = material_sheenGloss;\n #ifdef MAPTEXTURE\n sheenGlossiness *= texture2DBias($SAMPLER, $UV, textureBias).$CH;\n #endif\n #ifdef MAPVERTEX\n sheenGlossiness *= saturate(vVertexColor.$VC);\n #endif\n #ifdef MAPINVERT\n sheenGlossiness = 1.0 - sheenGlossiness;\n #endif\n sheenGlossiness += 0.0000001;\n sGlossiness = sheenGlossiness;\n}\n"; export { sheenGlossPS as default };