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playcanvas

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PlayCanvas WebGL game engine

4 lines (2 loc) 282 B
var particle_lightingPS = "\n vec3 light = negNormal.x*lightCube[0] + posNormal.x*lightCube[1] +\n negNormal.y*lightCube[2] + posNormal.y*lightCube[3] +\n negNormal.z*lightCube[4] + posNormal.z*lightCube[5];\n rgb *= light;\n"; export { particle_lightingPS as default };