UNPKG

playcanvas

Version:

PlayCanvas WebGL game engine

4 lines (2 loc) 1.03 kB
var particleUpdaterInitPS = "\nvarying vec2 vUv0;\nuniform highp sampler2D particleTexIN;\nuniform highp sampler2D internalTex0;\nuniform highp sampler2D internalTex1;\nuniform highp sampler2D internalTex2;\nuniform highp sampler2D internalTex3;\nuniform mat3 emitterMatrix;\nuniform mat3 emitterMatrixInv;\nuniform vec3 emitterScale;\nuniform vec3 emitterPos;\nuniform vec3 frameRandom;\nuniform vec3 localVelocityDivMult;\nuniform vec3 velocityDivMult;\nuniform float delta;\nuniform float rate;\nuniform float rateDiv;\nuniform float lifetime;\nuniform float numParticles;\nuniform float rotSpeedDivMult;\nuniform float radialSpeedDivMult;\nuniform float seed;\nuniform float startAngle;\nuniform float startAngle2;\nuniform float initialVelocity;\nuniform float graphSampleSize;\nuniform float graphNumSamples;\nvec3 inPos;\nvec3 inVel;\nfloat inAngle;\nbool inShow;\nfloat inLife;\nfloat visMode;\nvec3 outPos;\nvec3 outVel;\nfloat outAngle;\nbool outShow;\nfloat outLife;\n"; export { particleUpdaterInitPS as default };