playcanvas
Version:
PlayCanvas WebGL game engine
64 lines (61 loc) • 2.42 kB
JavaScript
import { ShaderProcessorOptions } from '../../platform/graphics/shader-processor-options.js';
import { SHADERDEF_MORPH_TEXTURE_BASED_INT, SHADERDEF_MORPH_NORMAL, SHADERDEF_MORPH_POSITION, SHADERDEF_INSTANCING, SHADERDEF_SKIN } from '../constants.js';
import { getProgramLibrary } from '../shader-lib/get-program-library.js';
import { shaderGeneratorShader } from '../shader-lib/programs/shader-generator-shader.js';
import { getCoreDefines } from '../shader-lib/utils.js';
import { Material } from './material.js';
function _extends() {
_extends = Object.assign || function(target) {
for(var i = 1; i < arguments.length; i++){
var source = arguments[i];
for(var key in source){
if (Object.prototype.hasOwnProperty.call(source, key)) {
target[key] = source[key];
}
}
}
return target;
};
return _extends.apply(this, arguments);
}
class ShaderMaterial extends Material {
set shaderDesc(value) {
this._shaderDesc = value ? _extends({}, value) : undefined;
this.clearVariants();
}
get shaderDesc() {
return this._shaderDesc;
}
copy(source) {
super.copy(source);
this.shaderDesc = source.shaderDesc;
return this;
}
getShaderVariant(params) {
var { objDefs } = params;
var _this_chunks;
var options = {
defines: getCoreDefines(this, params),
skin: (objDefs & SHADERDEF_SKIN) !== 0,
useInstancing: (objDefs & SHADERDEF_INSTANCING) !== 0,
useMorphPosition: (objDefs & SHADERDEF_MORPH_POSITION) !== 0,
useMorphNormal: (objDefs & SHADERDEF_MORPH_NORMAL) !== 0,
useMorphTextureBasedInt: (objDefs & SHADERDEF_MORPH_TEXTURE_BASED_INT) !== 0,
pass: params.pass,
gamma: params.cameraShaderParams.shaderOutputGamma,
toneMapping: params.cameraShaderParams.toneMapping,
fog: params.cameraShaderParams.fog,
shaderDesc: this.shaderDesc,
chunks: (_this_chunks = this.chunks) != null ? _this_chunks : {}
};
var processingOptions = new ShaderProcessorOptions(params.viewUniformFormat, params.viewBindGroupFormat, params.vertexFormat);
var library = getProgramLibrary(params.device);
library.register('shader-material', shaderGeneratorShader);
return library.getProgram('shader-material', options, processingOptions, this.userId);
}
constructor(shaderDesc){
super();
this.shaderDesc = shaderDesc;
}
}
export { ShaderMaterial };