playcanvas
Version:
PlayCanvas WebGL game engine
57 lines (54 loc) • 2.25 kB
JavaScript
import { math } from '../../core/math/math.js';
import { calculateTangents } from './geometry-utils.js';
import { Geometry } from './geometry.js';
class TorusGeometry extends Geometry {
constructor(opts = {}){
super();
var _opts_tubeRadius;
var rc = (_opts_tubeRadius = opts.tubeRadius) != null ? _opts_tubeRadius : 0.2;
var _opts_ringRadius;
var rt = (_opts_ringRadius = opts.ringRadius) != null ? _opts_ringRadius : 0.3;
var _opts_sectorAngle;
var sectorAngle = ((_opts_sectorAngle = opts.sectorAngle) != null ? _opts_sectorAngle : 360) * math.DEG_TO_RAD;
var _opts_segments;
var segments = (_opts_segments = opts.segments) != null ? _opts_segments : 30;
var _opts_sides;
var sides = (_opts_sides = opts.sides) != null ? _opts_sides : 20;
var positions = [];
var normals = [];
var uvs = [];
var indices = [];
for(var i = 0; i <= sides; i++){
for(var j = 0; j <= segments; j++){
var x = Math.cos(sectorAngle * j / segments) * (rt + rc * Math.cos(2 * Math.PI * i / sides));
var y = Math.sin(2 * Math.PI * i / sides) * rc;
var z = Math.sin(sectorAngle * j / segments) * (rt + rc * Math.cos(2 * Math.PI * i / sides));
var nx = Math.cos(sectorAngle * j / segments) * Math.cos(2 * Math.PI * i / sides);
var ny = Math.sin(2 * Math.PI * i / sides);
var nz = Math.sin(sectorAngle * j / segments) * Math.cos(2 * Math.PI * i / sides);
var u = i / sides;
var v = 1 - j / segments;
positions.push(x, y, z);
normals.push(nx, ny, nz);
uvs.push(u, 1.0 - v);
if (i < sides && j < segments) {
var first = i * (segments + 1) + j;
var second = (i + 1) * (segments + 1) + j;
var third = i * (segments + 1) + (j + 1);
var fourth = (i + 1) * (segments + 1) + (j + 1);
indices.push(first, second, third);
indices.push(second, fourth, third);
}
}
}
this.positions = positions;
this.normals = normals;
this.uvs = uvs;
this.uvs1 = uvs;
this.indices = indices;
if (opts.calculateTangents) {
this.tangents = calculateTangents(positions, normals, uvs, indices);
}
}
}
export { TorusGeometry };