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playcanvas

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PlayCanvas WebGL game engine

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var XRTYPE_INLINE = 'inline'; var XRTYPE_VR = 'immersive-vr'; var XRTYPE_AR = 'immersive-ar'; var XRSPACE_VIEWER = 'viewer'; var XRSPACE_LOCAL = 'local'; var XRSPACE_LOCALFLOOR = 'local-floor'; var XRSPACE_BOUNDEDFLOOR = 'bounded-floor'; var XRSPACE_UNBOUNDED = 'unbounded'; var XRTARGETRAY_GAZE = 'gaze'; var XRTARGETRAY_SCREEN = 'screen'; var XRTARGETRAY_POINTER = 'tracked-pointer'; var XREYE_NONE = 'none'; var XREYE_LEFT = 'left'; var XREYE_RIGHT = 'right'; var XRHAND_NONE = 'none'; var XRHAND_LEFT = 'left'; var XRHAND_RIGHT = 'right'; var XRTRACKABLE_POINT = 'point'; var XRTRACKABLE_PLANE = 'plane'; var XRTRACKABLE_MESH = 'mesh'; var XRDEPTHSENSINGUSAGE_CPU = 'cpu-optimized'; var XRDEPTHSENSINGUSAGE_GPU = 'gpu-optimized'; var XRDEPTHSENSINGFORMAT_L8A8 = 'luminance-alpha'; var XRDEPTHSENSINGFORMAT_R16U = 'unsigned-short'; var XRDEPTHSENSINGFORMAT_F32 = 'float32'; export { XRDEPTHSENSINGFORMAT_F32, XRDEPTHSENSINGFORMAT_L8A8, XRDEPTHSENSINGFORMAT_R16U, XRDEPTHSENSINGUSAGE_CPU, XRDEPTHSENSINGUSAGE_GPU, XREYE_LEFT, XREYE_NONE, XREYE_RIGHT, XRHAND_LEFT, XRHAND_NONE, XRHAND_RIGHT, XRSPACE_BOUNDEDFLOOR, XRSPACE_LOCAL, XRSPACE_LOCALFLOOR, XRSPACE_UNBOUNDED, XRSPACE_VIEWER, XRTARGETRAY_GAZE, XRTARGETRAY_POINTER, XRTARGETRAY_SCREEN, XRTRACKABLE_MESH, XRTRACKABLE_PLANE, XRTRACKABLE_POINT, XRTYPE_AR, XRTYPE_INLINE, XRTYPE_VR };