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playcanvas

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PlayCanvas WebGL game engine

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import { Color } from '../../../core/math/color.js'; import { Vec3 } from '../../../core/math/vec3.js'; import { ShaderMaterial } from '../../../scene/materials/shader-material.js'; import { MeshInstance } from '../../../scene/mesh-instance.js'; import { Entity } from '../../../framework/entity.js'; import { SEMANTIC_COLOR, SEMANTIC_POSITION, CULLFACE_BACK } from '../../../platform/graphics/constants.js'; import { BLEND_NORMAL } from '../../../scene/constants.js'; import { COLOR_GRAY } from '../color.js'; import { Mesh } from '../../../scene/mesh.js'; import { Geometry } from '../../../scene/geometry/geometry.js'; import { BoxGeometry } from '../../../scene/geometry/box-geometry.js'; import { CylinderGeometry } from '../../../scene/geometry/cylinder-geometry.js'; import { ConeGeometry } from '../../../scene/geometry/cone-geometry.js'; import { PlaneGeometry } from '../../../scene/geometry/plane-geometry.js'; import { SphereGeometry } from '../../../scene/geometry/sphere-geometry.js'; import { TorusGeometry } from '../../../scene/geometry/torus-geometry.js'; import { Mat4 } from '../../../core/math/mat4.js'; var SHADING_DAMP_SCALE = 0.25; var SHADING_DAMP_OFFSET = 0.75; var LIGHT_DIR = new Vec3(1, 2, 3); var GEOMETRIES = { box: BoxGeometry, cone: ConeGeometry, cylinder: CylinderGeometry, plane: PlaneGeometry, sphere: SphereGeometry, torus: TorusGeometry }; var shaderDesc = { uniqueName: 'axis-shape', attributes: { vertex_position: SEMANTIC_POSITION, vertex_color: SEMANTIC_COLOR }, vertexCode: "\n attribute vec3 vertex_position;\n attribute vec4 vertex_color;\n varying vec4 vColor;\n uniform mat4 matrix_model;\n uniform mat4 matrix_viewProjection;\n void main(void) {\n gl_Position = matrix_viewProjection * matrix_model * vec4(vertex_position, 1.0);\n gl_Position.z = clamp(gl_Position.z, -abs(gl_Position.w), abs(gl_Position.w));\n vColor = vertex_color;\n }\n ", fragmentCode: '\n #include "gammaPS"\n precision highp float;\n varying vec4 vColor;\n void main(void) {\n gl_FragColor = vec4(gammaCorrectOutput(decodeGamma(vColor)), vColor.w);\n }\n ' }; var shadingMeshMap = new Map(); var tmpV1 = new Vec3(); var tmpV2 = new Vec3(); var tmpM1 = new Mat4(); var tmpG = new Geometry(); tmpG.positions = []; tmpG.normals = []; var applyShadowColor = (geom, color, transform)=>{ if (!geom.normals || !geom.positions) { return []; } var localLightDir; if (transform) { localLightDir = tmpM1.copy(transform).invert().transformVector(tmpV1.copy(LIGHT_DIR), tmpV1).normalize(); } geom.colors = []; var shading = []; var numVertices = geom.positions.length / 3; for(var i = 0; i < numVertices; i++){ var strength = 1; if (localLightDir) { var x = geom.normals[i * 3]; var y = geom.normals[i * 3 + 1]; var z = geom.normals[i * 3 + 2]; var normal = tmpV2.set(x, y, z); var dot = localLightDir.dot(normal); strength = dot * SHADING_DAMP_SCALE + SHADING_DAMP_OFFSET; } shading.push(strength); geom.colors.push(strength * color.r * 0xFF, strength * color.g * 0xFF, strength * color.b * 0xFF, color.a * 0xFF); } return shading; }; var setMeshColor = (mesh, color)=>{ var shading = shadingMeshMap.get(mesh); var colors = []; for(var i = 0; i < shading.length; i++){ colors.push(shading[i] * color.r * 0xFF, shading[i] * color.g * 0xFF, shading[i] * color.b * 0xFF, color.a * 0xFF); } mesh.setColors32(colors); mesh.update(); }; class Shape { set disabled(value) { for(var i = 0; i < this.meshInstances.length; i++){ setMeshColor(this.meshInstances[i].mesh, value ? this._disabledColor : this._defaultColor); } this._disabled = value != null ? value : false; } get disabled() { return this._disabled; } set shading(value) { this._shading = value != null ? value : true; var color = this._disabled ? this._disabledColor : this._defaultColor; for(var i = 0; i < this.meshInstances.length; i++){ var mesh = this.meshInstances[i].mesh; mesh.getPositions(tmpG.positions); mesh.getNormals(tmpG.normals); var shadow = applyShadowColor(tmpG, color, this._shading ? this.entity.getWorldTransform() : undefined); shadingMeshMap.set(mesh, shadow); setMeshColor(mesh, color); } } get shading() { return this._shading; } _createRoot(name) { this.entity = new Entity(name + ":" + this.axis); this.entity.setLocalPosition(this._position); this.entity.setLocalEulerAngles(this._rotation); this.entity.setLocalScale(this._scale); } _createMesh(geom, shading) { if (shading === void 0) shading = true; var color = this._disabled ? this._disabledColor : this._defaultColor; var shadow = applyShadowColor(geom, color, shading ? this.entity.getWorldTransform() : undefined); var mesh = Mesh.fromGeometry(this.device, geom); shadingMeshMap.set(mesh, shadow); return mesh; } _createRenderComponent(entity, meshes) { var material = new ShaderMaterial(shaderDesc); material.cull = this._cull; material.blendType = BLEND_NORMAL; material.update(); var meshInstances = []; for(var i = 0; i < meshes.length; i++){ var mi = new MeshInstance(meshes[i], material); mi.cull = false; meshInstances.push(mi); this.meshInstances.push(mi); } entity.addComponent('render', { meshInstances: meshInstances, layers: this._layers, castShadows: false }); } _addRenderMesh(entity, type, shading) { var _$Geometry = GEOMETRIES[type]; if (!_$Geometry) { throw new Error('Invalid primitive type.'); } this._createRenderComponent(entity, [ this._createMesh(new _$Geometry(), shading) ]); } hover(state) { if (this._disabled) { return; } for(var i = 0; i < this.meshInstances.length; i++){ var color = state ? this._hoverColor : this._defaultColor; var mesh = this.meshInstances[i].mesh; setMeshColor(mesh, color); } } destroy() { this.entity.destroy(); } constructor(device, options){ this._layers = []; this._shading = true; this._defaultColor = Color.WHITE; this._hoverColor = Color.BLACK; this._disabledColor = COLOR_GRAY; this._cull = CULLFACE_BACK; this.triData = []; this.meshInstances = []; this.device = device; var _options_axis; this.axis = (_options_axis = options.axis) != null ? _options_axis : 'x'; var _options_position; this._position = (_options_position = options.position) != null ? _options_position : new Vec3(); var _options_rotation; this._rotation = (_options_rotation = options.rotation) != null ? _options_rotation : new Vec3(); var _options_scale; this._scale = (_options_scale = options.scale) != null ? _options_scale : new Vec3(1, 1, 1); var _options_disabled; this._disabled = (_options_disabled = options.disabled) != null ? _options_disabled : false; var _options_layers; this._layers = (_options_layers = options.layers) != null ? _options_layers : this._layers; var _options_shading; this._shading = (_options_shading = options.shading) != null ? _options_shading : this._shading; if (options.defaultColor instanceof Color) { this._defaultColor = options.defaultColor; } if (options.hoverColor instanceof Color) { this._hoverColor = options.hoverColor; } if (options.disabledColor instanceof Color) { this._disabledColor = options.disabledColor; } } } export { Shape };