UNPKG

playcanvas

Version:

PlayCanvas WebGL game engine

279 lines (276 loc) 8.74 kB
import { Vec3 } from '../../core/math/vec3.js'; import { Quat } from '../../core/math/quat.js'; import { GIZMOAXIS_XYZ, GIZMOAXIS_Z, GIZMOAXIS_Y, GIZMOAXIS_X, GIZMOSPACE_LOCAL } from './constants.js'; import { TransformGizmo } from './transform-gizmo.js'; import { BoxShape } from './shape/box-shape.js'; import { PlaneShape } from './shape/plane-shape.js'; import { BoxLineShape } from './shape/boxline-shape.js'; var tmpV1 = new Vec3(); var tmpV2 = new Vec3(); var tmpV3 = new Vec3(); var tmpQ1 = new Quat(); var GLANCE_EPSILON = 0.98; class ScaleGizmo extends TransformGizmo { set coordSpace(value) {} get coordSpace() { return this._coordSpace; } set uniform(value) { this._useUniformScaling = value != null ? value : true; } get uniform() { return this._useUniformScaling; } set axisGap(value) { this._setArrowProp('gap', value); } get axisGap() { return this._shapes.x.gap; } set axisLineThickness(value) { this._setArrowProp('lineThickness', value); } get axisLineThickness() { return this._shapes.x.lineThickness; } set axisLineLength(value) { this._setArrowProp('lineLength', value); } get axisLineLength() { return this._shapes.x.lineLength; } set axisLineTolerance(value) { this._setArrowProp('tolerance', value); } get axisLineTolerance() { return this._shapes.x.tolerance; } set axisBoxSize(value) { this._setArrowProp('boxSize', value); } get axisBoxSize() { return this._shapes.x.boxSize; } set axisPlaneSize(value) { this._setPlaneProp('size', value); } get axisPlaneSize() { return this._shapes.yz.size; } set axisPlaneGap(value) { this._setPlaneProp('gap', value); } get axisPlaneGap() { return this._shapes.yz.gap; } set axisCenterSize(value) { this._shapes.xyz.size = value; } get axisCenterSize() { return this._shapes.xyz.size; } set axisCenterTolerance(value) { this._shapes.xyz.tolerance = value; } get axisCenterTolerance() { return this._shapes.xyz.tolerance; } _setArrowProp(prop, value) { this._shapes.x[prop] = value; this._shapes.y[prop] = value; this._shapes.z[prop] = value; } _setPlaneProp(prop, value) { this._shapes.yz[prop] = value; this._shapes.xz[prop] = value; this._shapes.xy[prop] = value; } _shapesLookAtCamera() { var facingDir = this.facing; var dot = facingDir.dot(this.root.right); this._shapes.x.entity.enabled = Math.abs(dot) < GLANCE_EPSILON; if (this.flipShapes) { this._shapes.x.flipped = dot < 0; } dot = facingDir.dot(this.root.up); this._shapes.y.entity.enabled = Math.abs(dot) < GLANCE_EPSILON; if (this.flipShapes) { this._shapes.y.flipped = dot < 0; } dot = facingDir.dot(this.root.forward); this._shapes.z.entity.enabled = Math.abs(dot) < GLANCE_EPSILON; if (this.flipShapes) { this._shapes.z.flipped = dot > 0; } tmpV1.cross(facingDir, this.root.right); this._shapes.yz.entity.enabled = tmpV1.length() < GLANCE_EPSILON; if (this.flipShapes) { this._shapes.yz.flipped = tmpV2.set(0, +(tmpV1.dot(this.root.forward) < 0), +(tmpV1.dot(this.root.up) < 0)); } tmpV1.cross(facingDir, this.root.forward); this._shapes.xy.entity.enabled = tmpV1.length() < GLANCE_EPSILON; if (this.flipShapes) { this._shapes.xy.flipped = tmpV2.set(+(tmpV1.dot(this.root.up) < 0), +(tmpV1.dot(this.root.right) > 0), 0); } tmpV1.cross(facingDir, this.root.up); this._shapes.xz.entity.enabled = tmpV1.length() < GLANCE_EPSILON; if (this.flipShapes) { this._shapes.xz.flipped = tmpV2.set(+(tmpV1.dot(this.root.forward) > 0), 0, +(tmpV1.dot(this.root.right) > 0)); } } _storeNodeScales() { for(var i = 0; i < this.nodes.length; i++){ var node = this.nodes[i]; this._nodeScales.set(node, node.getLocalScale().clone()); } } _setNodeScales(pointDelta) { for(var i = 0; i < this.nodes.length; i++){ var node = this.nodes[i]; var scale = this._nodeScales.get(node); if (!scale) { continue; } node.setLocalScale(tmpV1.copy(scale).mul(pointDelta).max(this.lowerBoundScale)); } } _screenToPoint(x, y) { var gizmoPos = this.root.getPosition(); var mouseWPos = this._camera.screenToWorld(x, y, 1); var axis = this._selectedAxis; var isPlane = this._selectedIsPlane; var isScaleUniform = this._useUniformScaling && isPlane || axis === GIZMOAXIS_XYZ; var ray = this._createRay(mouseWPos); var plane = this._createPlane(axis, isScaleUniform, !isPlane); var point = new Vec3(); plane.intersectsRay(ray, point); if (isScaleUniform) { switch(axis){ case GIZMOAXIS_X: tmpV1.copy(this.root.up); tmpV2.copy(this.root.forward).mulScalar(-1); break; case GIZMOAXIS_Y: tmpV1.copy(this.root.right); tmpV2.copy(this.root.forward).mulScalar(-1); break; case GIZMOAXIS_Z: tmpV1.copy(this.root.up); tmpV2.copy(this.root.right); break; default: tmpV1.copy(this._camera.entity.up); tmpV2.copy(this._camera.entity.right); break; } tmpV2.add(tmpV1).normalize(); tmpV1.sub2(point, gizmoPos); var length = tmpV1.length(); var v = length * tmpV1.normalize().dot(tmpV2); point.set(v, v, v); if (axis !== GIZMOAXIS_XYZ) { point[axis] = 1; } return point; } tmpQ1.copy(this._rootStartRot).invert().transformVector(point, point); if (!isPlane) { this._projectToAxis(point, axis); } return point; } constructor(camera, layer){ super(camera, layer), this._shapes = { xyz: new BoxShape(this._device, { axis: GIZMOAXIS_XYZ, layers: [ this._layer.id ], shading: this._shading, defaultColor: this._meshColors.axis.xyz, hoverColor: this._meshColors.hover.xyz }), yz: new PlaneShape(this._device, { axis: GIZMOAXIS_X, layers: [ this._layer.id ], shading: this._shading, rotation: new Vec3(0, 0, -90), defaultColor: this._meshColors.axis.x, hoverColor: this._meshColors.hover.x }), xz: new PlaneShape(this._device, { axis: GIZMOAXIS_Y, layers: [ this._layer.id ], shading: this._shading, rotation: new Vec3(0, 0, 0), defaultColor: this._meshColors.axis.y, hoverColor: this._meshColors.hover.y }), xy: new PlaneShape(this._device, { axis: GIZMOAXIS_Z, layers: [ this._layer.id ], shading: this._shading, rotation: new Vec3(90, 0, 0), defaultColor: this._meshColors.axis.z, hoverColor: this._meshColors.hover.z }), x: new BoxLineShape(this._device, { axis: GIZMOAXIS_X, layers: [ this._layer.id ], shading: this._shading, rotation: new Vec3(0, 0, -90), defaultColor: this._meshColors.axis.x, hoverColor: this._meshColors.hover.x }), y: new BoxLineShape(this._device, { axis: GIZMOAXIS_Y, layers: [ this._layer.id ], shading: this._shading, rotation: new Vec3(0, 0, 0), defaultColor: this._meshColors.axis.y, hoverColor: this._meshColors.hover.y }), z: new BoxLineShape(this._device, { axis: GIZMOAXIS_Z, layers: [ this._layer.id ], shading: this._shading, rotation: new Vec3(90, 0, 0), defaultColor: this._meshColors.axis.z, hoverColor: this._meshColors.hover.z }) }, this._coordSpace = GIZMOSPACE_LOCAL, this._nodeScales = new Map(), this._useUniformScaling = false, this.snapIncrement = 1, this.flipShapes = true, this.lowerBoundScale = new Vec3(-Infinity, -Infinity, -Infinity); this._createTransform(); this.on(TransformGizmo.EVENT_TRANSFORMSTART, ()=>{ this._storeNodeScales(); }); this.on(TransformGizmo.EVENT_TRANSFORMMOVE, (point)=>{ var pointDelta = tmpV3.copy(point).sub(this._selectionStartPoint); if (this.snap) { pointDelta.mulScalar(1 / this.snapIncrement); pointDelta.round(); pointDelta.mulScalar(this.snapIncrement); } pointDelta.mulScalar(1 / this._scale); this._setNodeScales(pointDelta.add(Vec3.ONE)); }); this.on(TransformGizmo.EVENT_NODESDETACH, ()=>{ this._nodeScales.clear(); }); this._app.on('prerender', ()=>{ this._shapesLookAtCamera(); }); } } export { ScaleGizmo };