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playcanvas

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PlayCanvas WebGL game engine

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var TRACEID_RENDER_FRAME = 'RenderFrame'; var TRACEID_RENDER_FRAME_TIME = 'RenderFrameTime'; var TRACEID_RENDER_PASS = 'RenderPass'; var TRACEID_RENDER_PASS_DETAIL = 'RenderPassDetail'; var TRACEID_RENDER_ACTION = 'RenderAction'; var TRACEID_RENDER_TARGET_ALLOC = 'RenderTargetAlloc'; var TRACEID_TEXTURE_ALLOC = 'TextureAlloc'; var TRACEID_SHADER_ALLOC = 'ShaderAlloc'; var TRACEID_SHADER_COMPILE = 'ShaderCompile'; var TRACEID_VRAM_TEXTURE = 'VRAM.Texture'; var TRACEID_VRAM_VB = 'VRAM.Vb'; var TRACEID_VRAM_IB = 'VRAM.Ib'; var TRACEID_VRAM_SB = 'VRAM.Sb'; var TRACEID_BINDGROUP_ALLOC = 'BindGroupAlloc'; var TRACEID_BINDGROUPFORMAT_ALLOC = 'BindGroupFormatAlloc'; var TRACEID_RENDERPIPELINE_ALLOC = 'RenderPipelineAlloc'; var TRACEID_COMPUTEPIPELINE_ALLOC = 'ComputePipelineAlloc'; var TRACEID_PIPELINELAYOUT_ALLOC = 'PipelineLayoutAlloc'; var TRACE_ID_ELEMENT = 'Element'; var TRACEID_TEXTURES = 'Textures'; var TRACEID_RENDER_QUEUE = 'RenderQueue'; var TRACEID_GPU_TIMINGS = 'GpuTimings'; export { TRACEID_BINDGROUPFORMAT_ALLOC, TRACEID_BINDGROUP_ALLOC, TRACEID_COMPUTEPIPELINE_ALLOC, TRACEID_GPU_TIMINGS, TRACEID_PIPELINELAYOUT_ALLOC, TRACEID_RENDERPIPELINE_ALLOC, TRACEID_RENDER_ACTION, TRACEID_RENDER_FRAME, TRACEID_RENDER_FRAME_TIME, TRACEID_RENDER_PASS, TRACEID_RENDER_PASS_DETAIL, TRACEID_RENDER_QUEUE, TRACEID_RENDER_TARGET_ALLOC, TRACEID_SHADER_ALLOC, TRACEID_SHADER_COMPILE, TRACEID_TEXTURES, TRACEID_TEXTURE_ALLOC, TRACEID_VRAM_IB, TRACEID_VRAM_SB, TRACEID_VRAM_TEXTURE, TRACEID_VRAM_VB, TRACE_ID_ELEMENT };