playcanvas
Version:
PlayCanvas WebGL game engine
4 lines (2 loc) • 431 B
JavaScript
var thicknessPS = "\n#ifdef MAPFLOAT\nuniform float material_thickness;\n#endif\n\nvoid getThickness() {\n dThickness = 1.0;\n\n #ifdef MAPFLOAT\n dThickness *= material_thickness;\n #endif\n\n #ifdef MAPTEXTURE\n dThickness *= texture2DBias($SAMPLER, $UV, textureBias).$CH;\n #endif\n\n #ifdef MAPVERTEX\n dThickness *= saturate(vVertexColor.$VC);\n #endif\n}\n";
export { thicknessPS as default };