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playcanvas

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PlayCanvas WebGL game engine

4 lines (2 loc) 332 B
var opacityPS = "\nuniform float material_opacity;\n\nvoid getOpacity() {\n dAlpha = material_opacity;\n\n #ifdef MAPTEXTURE\n dAlpha *= texture2DBias($SAMPLER, $UV, textureBias).$CH;\n #endif\n\n #ifdef MAPVERTEX\n dAlpha *= clamp(vVertexColor.$VC, 0.0, 1.0);\n #endif\n}\n"; export { opacityPS as default };