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playcanvas

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PlayCanvas WebGL game engine

4 lines (2 loc) 438 B
var emissivePS = "\nuniform vec3 material_emissive;\nuniform float material_emissiveIntensity;\n\nvoid getEmission() {\n dEmission = material_emissive * material_emissiveIntensity;\n\n #ifdef MAPTEXTURE\n dEmission *= $DECODE(texture2DBias($SAMPLER, $UV, textureBias)).$CH;\n #endif\n\n #ifdef MAPVERTEX\n dEmission *= gammaCorrectInput(saturate(vVertexColor.$VC));\n #endif\n}\n"; export { emissivePS as default };