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playcanvas

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PlayCanvas WebGL game engine

4 lines (2 loc) 580 B
var aoPS = "\n\n#ifdef MAPTEXTURE\n #define AO_INTENSITY\n#endif\n\n#ifdef MAPVERTEX\n #define AO_INTENSITY\n#endif\n\n#ifdef AO_INTENSITY\n uniform float material_aoIntensity;\n#endif\n\nvoid getAO() {\n dAo = 1.0;\n\n #ifdef MAPTEXTURE\n float aoBase = texture2DBias($SAMPLER, $UV, textureBias).$CH;\n dAo *= addAoDetail(aoBase);\n #endif\n\n #ifdef MAPVERTEX\n dAo *= saturate(vVertexColor.$VC);\n #endif\n\n #ifdef AO_INTENSITY\n dAo = mix(1.0, dAo, material_aoIntensity);\n #endif\n}\n"; export { aoPS as default };