playcanvas
Version:
PlayCanvas WebGL game engine
5 lines (3 loc) • 318 B
JavaScript
// chunk that generates uv coordinate transformed by uv transform matrix
var uvTransformPS = "\nvUV{TRANSFORM_UV_{i}}_{TRANSFORM_ID_{i}} = vec2(\n dot(vec3(uv{TRANSFORM_UV_{i}}, 1), {TRANSFORM_NAME_{i}}0),\n dot(vec3(uv{TRANSFORM_UV_{i}}, 1), {TRANSFORM_NAME_{i}}1)\n);\n";
export { uvTransformPS as default };