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playcanvas

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PlayCanvas WebGL game engine

5 lines (3 loc) 318 B
// chunk that generates uv coordinate transformed by uv transform matrix var uvTransformPS = "\nvUV{TRANSFORM_UV_{i}}_{TRANSFORM_ID_{i}} = vec2(\n dot(vec3(uv{TRANSFORM_UV_{i}}, 1), {TRANSFORM_NAME_{i}}0),\n dot(vec3(uv{TRANSFORM_UV_{i}}, 1), {TRANSFORM_NAME_{i}}1)\n);\n"; export { uvTransformPS as default };