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playcanvas

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PlayCanvas WebGL game engine

4 lines (2 loc) 241 B
var tangentBinormalVS = "\nvec3 getTangent() {\n return normalize(dNormalMatrix * vertex_tangent.xyz);\n}\n\nvec3 getBinormal() {\n return cross(vNormalW, vTangentW) * vertex_tangent.w;\n}\n"; export { tangentBinormalVS as default };