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playcanvas

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PlayCanvas WebGL game engine

4 lines (2 loc) 237 B
var lightDirPointPS = "\nvoid evalOmniLight(vec3 lightPosW, out vec3 lightDirW, out vec3 lightDirNormW) {\n lightDirW = vPositionW - lightPosW;\n lightDirNormW = normalize(lightDirW);\n}\n"; export { lightDirPointPS as default };