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playcanvas

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PlayCanvas WebGL game engine

6 lines (4 loc) 370 B
// vertex shader internally used to apply morph targets in textures into a final texture containing // blended morph targets var morphVS = "\n attribute vec2 vertex_position;\n varying vec2 uv0;\n void main(void) {\n gl_Position = vec4(vertex_position, 0.5, 1.0);\n uv0 = vertex_position.xy * 0.5 + 0.5;\n }\n"; export { morphVS as default };