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playcanvas

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PlayCanvas WebGL game engine

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import { ConeBaseGeometry } from './cone-base-geometry.js'; import { calculateTangents } from './geometry-utils.js'; /** * A procedural cylinder-shaped geometry. * * The size, shape and tesselation properties of the cylinder can be controlled via constructor * parameters. By default, the function will create a cylinder standing vertically centered on the * XZ-plane with a radius of 0.5, a height of 1.0, 1 height segment and 20 cap segments. * * Note that the cylinder is created with UVs in the range of 0 to 1. * * @category Graphics */ class CylinderGeometry extends ConeBaseGeometry { /** * Create a new CylinderGeometry instance. * * @param {object} [opts] - An object that specifies optional inputs for the function as follows: * @param {number} [opts.radius] - The radius of the tube forming the body of the cylinder * (defaults to 0.5). * @param {number} [opts.height] - The length of the body of the cylinder (defaults to 1.0). * @param {number} [opts.heightSegments] - The number of divisions along the length of the cylinder * (defaults to 5). * @param {number} [opts.capSegments] - The number of divisions around the tubular body of the * cylinder (defaults to 20). * @param {boolean} [opts.calculateTangents] - Generate tangent information (defaults to false). */ constructor(opts = {}){ var _opts_radius; // Check the supplied options and provide defaults for unspecified ones var radius = (_opts_radius = opts.radius) != null ? _opts_radius : 0.5; var _opts_height; var height = (_opts_height = opts.height) != null ? _opts_height : 1; var _opts_heightSegments; var heightSegments = (_opts_heightSegments = opts.heightSegments) != null ? _opts_heightSegments : 5; var _opts_capSegments; var capSegments = (_opts_capSegments = opts.capSegments) != null ? _opts_capSegments : 20; // Create vertex data for a cone that has a base and peak radius that is the same (i.e. a cylinder) super(radius, radius, height, heightSegments, capSegments, false); if (opts.calculateTangents) { this.tangents = calculateTangents(this.positions, this.normals, this.uvs, this.indices); } } } export { CylinderGeometry };