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playcanvas

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PlayCanvas WebGL game engine

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import { EventHandler } from '../../core/event-handler.js'; import { TouchEvent } from './touch-event.js'; /** * Attach a TouchDevice to an element and it will receive and fire events when the element is * touched. See also {@link Touch} and {@link TouchEvent}. * * @category Input */ class TouchDevice extends EventHandler { /** * Attach a device to an element in the DOM. If the device is already attached to an element * this method will detach it first. * * @param {Element} element - The element to attach to. */ attach(element) { if (this._element) { this.detach(); } this._element = element; this._element.addEventListener('touchstart', this._startHandler, false); this._element.addEventListener('touchend', this._endHandler, false); this._element.addEventListener('touchmove', this._moveHandler, false); this._element.addEventListener('touchcancel', this._cancelHandler, false); } /** * Detach a device from the element it is attached to. */ detach() { if (this._element) { this._element.removeEventListener('touchstart', this._startHandler, false); this._element.removeEventListener('touchend', this._endHandler, false); this._element.removeEventListener('touchmove', this._moveHandler, false); this._element.removeEventListener('touchcancel', this._cancelHandler, false); } this._element = null; } _handleTouchStart(e) { this.fire('touchstart', new TouchEvent(this, e)); } _handleTouchEnd(e) { this.fire('touchend', new TouchEvent(this, e)); } _handleTouchMove(e) { // call preventDefault to avoid issues in Chrome Android: // http://wilsonpage.co.uk/touch-events-in-chrome-android/ e.preventDefault(); this.fire('touchmove', new TouchEvent(this, e)); } _handleTouchCancel(e) { this.fire('touchcancel', new TouchEvent(this, e)); } /** * Create a new touch device and attach it to an element. * * @param {Element} element - The element to attach listen for events on. */ constructor(element){ super(); this._element = null; this._startHandler = this._handleTouchStart.bind(this); this._endHandler = this._handleTouchEnd.bind(this); this._moveHandler = this._handleTouchMove.bind(this); this._cancelHandler = this._handleTouchCancel.bind(this); this.attach(element); } } export { TouchDevice };