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playcanvas

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PlayCanvas WebGL game engine

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import { Entity } from '../entity.js'; import { GSplatInstance } from '../../scene/gsplat/gsplat-instance.js'; import { GSplat } from '../../scene/gsplat/gsplat.js'; import { GSplatCompressed } from '../../scene/gsplat/gsplat-compressed.js'; class GSplatResource { destroy() { var _this_splat; this.device = null; this.splatData = null; (_this_splat = this.splat) == null ? undefined : _this_splat.destroy(); this.splat = null; } createSplat() { if (!this.splat) { this.splat = this.splatData.isCompressed ? new GSplatCompressed(this.device, this.splatData) : new GSplat(this.device, this.splatData); } return this.splat; } instantiate(options) { if (options === undefined) options = {}; var splatInstance = this.createInstance(options); var entity = new Entity(); var component = entity.addComponent('gsplat', { instance: splatInstance }); entity.setLocalEulerAngles(0, 0, 180); component.customAabb = splatInstance.splat.aabb.clone(); return entity; } createInstance(options) { if (options === undefined) options = {}; var splat = this.createSplat(); return new GSplatInstance(splat, options); } constructor(device, splatData, comments){ this.splat = null; this.comments = null; this.device = device; this.splatData = splatData; this.comments = comments; } } export { GSplatResource };