playcanvas
Version:
PlayCanvas WebGL game engine
20 lines (19 loc) • 528 B
TypeScript
export class ShaderHandler extends ResourceHandler {
constructor(app: any);
/**
* TextDecoder for decoding binary data.
*
* @type {TextDecoder|null}
* @private
*/
private decoder;
load(url: any, callback: any): void;
/**
* Parses raw DataView and returns string.
*
* @param {DataView} data - The raw data as a DataView
* @returns {string} The parsed resource data.
*/
openBinary(data: DataView): string;
}
import { ResourceHandler } from './handler.js';