playcanvas
Version:
PlayCanvas WebGL game engine
27 lines (26 loc) • 864 B
TypeScript
/**
* Resource handler for loading JavaScript files dynamically. Two types of JavaScript files can be
* loaded, PlayCanvas scripts which contain calls to {@link createScript}, or regular JavaScript
* files, such as third-party libraries.
*
* @category Script
*/
export class ScriptHandler extends ResourceHandler {
/**
* Create a new ScriptHandler instance.
*
* @param {AppBase} app - The running {@link AppBase}.
* @ignore
*/
constructor(app: AppBase);
_scripts: {};
_cache: {};
clearCache(): void;
load(url: any, callback: any): void;
open(url: any, data: any): any;
patch(asset: any, assets: any): void;
_loadScript(url: any, callback: any): void;
_loadModule(url: any, callback: any): void;
}
import { ResourceHandler } from './handler.js';
import type { AppBase } from '../app-base.js';