playcanvas
Version:
PlayCanvas WebGL game engine
57 lines (54 loc) • 1.58 kB
JavaScript
import { path } from '../../core/path.js';
import { GlbContainerParser } from '../parsers/glb-container-parser.js';
import { ResourceHandler } from './handler.js';
class ContainerResource {
instantiateModelEntity(options) {
return null;
}
instantiateRenderEntity(options) {
return null;
}
getMaterialVariants() {
return null;
}
applyMaterialVariant(entity, name) {}
applyMaterialVariantInstances(instances, name) {}
}
class ContainerHandler extends ResourceHandler {
set maxRetries(value) {
this.glbContainerParser.maxRetries = value;
for(var parser in this.parsers){
if (this.parsers.hasOwnProperty(parser)) {
this.parsers[parser].maxRetries = value;
}
}
}
get maxRetries() {
return this.glbContainerParser.maxRetries;
}
_getUrlWithoutParams(url) {
return url.indexOf('?') >= 0 ? url.split('?')[0] : url;
}
_getParser(url) {
var ext = url ? path.getExtension(this._getUrlWithoutParams(url)).toLowerCase().replace('.', '') : null;
return this.parsers[ext] || this.glbContainerParser;
}
load(url, callback, asset) {
if (typeof url === 'string') {
url = {
load: url,
original: url
};
}
this._getParser(url.original).load(url, callback, asset);
}
open(url, data, asset) {
return this._getParser(url).open(url, data, asset);
}
constructor(app){
super(app, 'container');
this.glbContainerParser = new GlbContainerParser(app.graphicsDevice, app.assets, 0);
this.parsers = {};
}
}
export { ContainerHandler, ContainerResource };