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playcanvas

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PlayCanvas WebGL game engine

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export class LocalizedAsset extends EventHandler { constructor(app: any); _app: any; _autoLoad: boolean; _disableLocalization: boolean; /** @type {number} */ _defaultAsset: number; /** @type {number} */ _localizedAsset: number; /** * @param {Asset | number} value - The asset or id. */ set defaultAsset(value: Asset | number); get defaultAsset(): Asset | number; /** * @param {Asset | number} value - The asset or id. */ set localizedAsset(value: Asset | number); get localizedAsset(): Asset | number; set autoLoad(value: boolean); get autoLoad(): boolean; set disableLocalization(value: boolean); get disableLocalization(): boolean; _bindDefaultAsset(): void; _unbindDefaultAsset(): void; _onDefaultAssetAdd(asset: any): void; _onDefaultAssetRemove(asset: any): void; _bindLocalizedAsset(): void; _unbindLocalizedAsset(): void; _onLocalizedAssetAdd(asset: any): void; _onLocalizedAssetLoad(asset: any): void; _onLocalizedAssetChange(asset: any, name: any, newValue: any, oldValue: any): void; _onLocalizedAssetRemove(asset: any): void; _onLocaleAdd(locale: any, assetId: any): void; _onLocaleRemove(locale: any, assetId: any): void; _onSetLocale(locale: any): void; destroy(): void; } import { EventHandler } from '../../core/event-handler.js'; import { Asset } from './asset.js';