playcanvas
Version:
PlayCanvas WebGL game engine
100 lines (97 loc) • 3.59 kB
JavaScript
import { Debug } from '../core/debug.js';
import { BoundingBox } from '../core/shape/bounding-box.js';
/**
* A Morph Target (also known as Blend Shape) contains deformation data to apply to existing mesh.
* Multiple morph targets can be blended together on a mesh. This is useful for effects that are
* hard to achieve with conventional animation and skinning.
*
* @category Graphics
*/ class MorphTarget {
destroy() {
var _this_texturePositions, _this_textureNormals;
(_this_texturePositions = this.texturePositions) == null ? undefined : _this_texturePositions.destroy();
this.texturePositions = null;
(_this_textureNormals = this.textureNormals) == null ? undefined : _this_textureNormals.destroy();
this.textureNormals = null;
}
/**
* Gets the name of the morph target.
*
* @type {string}
*/ get name() {
return this._name;
}
/**
* Gets the default weight of the morph target.
*
* @type {number}
*/ get defaultWeight() {
return this._defaultWeight;
}
get aabb() {
// lazy evaluation, which allows us to skip this completely if customAABB is used
if (!this._aabb) {
this._aabb = new BoundingBox();
if (this.deltaPositions) {
this._aabb.compute(this.deltaPositions);
}
}
return this._aabb;
}
get morphPositions() {
return !!this.texturePositions;
}
get morphNormals() {
return !!this.textureNormals;
}
/**
* Returns an identical copy of the specified morph target. This can only be used if the morph target
* was created with options.preserveData set to true.
*
* @returns {MorphTarget} A morph target instance containing the result of the cloning.
*/ clone() {
Debug.assert(this.options, 'MorphTarget cannot be cloned, was it created with a preserveData option?');
return new MorphTarget(this.options);
}
_postInit() {
// release original data
if (!this.options.preserveData) {
this.options = null;
}
// mark it as used
this.used = true;
}
_setTexture(name, texture) {
this[name] = texture;
}
/**
* Create a new MorphTarget instance.
*
* @param {object} options - Object for passing optional arguments.
* @param {ArrayBuffer} options.deltaPositions - An array of 3-dimensional vertex position
* offsets.
* @param {ArrayBuffer} [options.deltaNormals] - An array of 3-dimensional vertex normal
* offsets.
* @param {string} [options.name] - Name.
* @param {BoundingBox} [options.aabb] - Bounding box. Will be automatically generated, if
* undefined.
* @param {number} [options.defaultWeight] - Default blend weight to use for this morph target.
* @param {boolean} [options.preserveData] - When true, the morph target keeps its data passed using the options,
* allowing the clone operation.
*/ constructor(options){
/**
* A used flag. A morph target can be used / owned by the Morph class only one time.
*
* @type {boolean}
*/ this.used = false;
Debug.assert(arguments.length === 1);
this.options = options;
this._name = options.name;
this._defaultWeight = options.defaultWeight || 0;
// bounds
this._aabb = options.aabb;
// store delta positions, used by aabb evaluation
this.deltaPositions = options.deltaPositions;
}
}
export { MorphTarget };