playcanvas
Version:
PlayCanvas WebGL game engine
12 lines (11 loc) • 610 B
TypeScript
export const shaderGeneratorShader: ShaderGeneratorShader;
declare class ShaderGeneratorShader extends ShaderGenerator {
generateKey(options: any): string;
createAttributesDefinition(definitionOptions: any, options: any): void;
addSharedDefines(defines: any, options: any): void;
createVertexDefinition(definitionOptions: any, options: any, shaderPassInfo: any): void;
createFragmentDefinition(definitionOptions: any, options: any, shaderPassInfo: any): void;
createShaderDefinition(device: any, options: any): any;
}
import { ShaderGenerator } from './shader-generator.js';
export {};