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playcanvas

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PlayCanvas WebGL game engine

4 lines (2 loc) 437 B
var transmissionPS = "\n#ifdef MAPFLOAT\nuniform float material_refraction;\n#endif\nvoid getRefraction() {\n float refraction = 1.0;\n #ifdef MAPFLOAT\n refraction = material_refraction;\n #endif\n #ifdef MAPTEXTURE\n refraction *= texture2DBias($SAMPLER, $UV, textureBias).$CH;\n #endif\n #ifdef MAPVERTEX\n refraction *= saturate(vVertexColor.$VC);\n #endif\n dTransmission = refraction;\n}\n"; export { transmissionPS as default };