playcanvas
Version:
PlayCanvas WebGL game engine
4 lines (2 loc) • 487 B
JavaScript
var sheenGlossPS = "\nuniform float material_sheenGloss;\nvoid getSheenGlossiness() {\n float sheenGlossiness = material_sheenGloss;\n #ifdef MAPTEXTURE\n sheenGlossiness *= texture2DBias($SAMPLER, $UV, textureBias).$CH;\n #endif\n #ifdef MAPVERTEX\n sheenGlossiness *= saturate(vVertexColor.$VC);\n #endif\n #ifdef MAPINVERT\n sheenGlossiness = 1.0 - sheenGlossiness;\n #endif\n sheenGlossiness += 0.0000001;\n sGlossiness = sheenGlossiness;\n}\n";
export { sheenGlossPS as default };