playcanvas
Version:
PlayCanvas WebGL game engine
3 lines (2 loc) • 331 B
TypeScript
declare const _default: "\nuniform float material_opacity;\n\nvoid getOpacity() {\n dAlpha = material_opacity;\n\n #ifdef MAPTEXTURE\n dAlpha *= texture2DBias($SAMPLER, $UV, textureBias).$CH;\n #endif\n\n #ifdef MAPVERTEX\n dAlpha *= clamp(vVertexColor.$VC, 0.0, 1.0);\n #endif\n}\n";
export default _default;