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playcanvas

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PlayCanvas WebGL game engine

4 lines (2 loc) 205 B
var storeEVSMPS = "\nfloat exponent = VSM_EXPONENT;\ndepth = 2.0 * depth - 1.0;\ndepth = exp(exponent * depth);\ngl_FragColor = vec4(depth, depth*depth, 1.0, 1.0);\n"; export { storeEVSMPS as default };