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playcanvas

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PlayCanvas WebGL game engine

4 lines (2 loc) 398 B
var fogExp2PS = "\nuniform vec3 fog_color;\nuniform float fog_density;\nfloat dBlendModeFogFactor = 1.0;\nvec3 addFog(vec3 color) {\n float depth = gl_FragCoord.z / gl_FragCoord.w;\n float fogFactor = exp(-depth * depth * fog_density * fog_density);\n fogFactor = clamp(fogFactor, 0.0, 1.0);\n return mix(fog_color * dBlendModeFogFactor, color, fogFactor);\n}\n"; export { fogExp2PS as default };