var aoSpecOccConstSimplePS = "\nvoid occludeSpecular(float gloss, float ao, vec3 worldNormal, vec3 viewDir) {\n dSpecularLight *= ao;\n dReflection *= ao;\n#ifdef LIT_SHEEN\n sSpecularLight *= ao;\n sReflection *= ao;\n#endif\n}\n";
export { aoSpecOccConstSimplePS as default };