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playcanvas

Version:

PlayCanvas WebGL game engine

4 lines (2 loc) 280 B
var aoSpecOccConstSimplePS = "\nvoid occludeSpecular(float gloss, float ao, vec3 worldNormal, vec3 viewDir) {\n dSpecularLight *= ao;\n dReflection *= ao;\n#ifdef LIT_SHEEN\n sSpecularLight *= ao;\n sReflection *= ao;\n#endif\n}\n"; export { aoSpecOccConstSimplePS as default };