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playcanvas

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PlayCanvas WebGL game engine

4 lines (2 loc) 620 B
var TBNderivativePS = "\nuniform float tbnBasis;\nvoid getTBN(vec3 tangent, vec3 binormal, vec3 normal) {\n vec2 uv = $UV;\n vec3 dp1 = dFdx( vPositionW );\n vec3 dp2 = dFdy( vPositionW );\n vec2 duv1 = dFdx( uv );\n vec2 duv2 = dFdy( uv );\n vec3 dp2perp = cross( dp2, normal );\n vec3 dp1perp = cross( normal, dp1 );\n vec3 T = dp2perp * duv1.x + dp1perp * duv2.x;\n vec3 B = dp2perp * duv1.y + dp1perp * duv2.y;\n float denom = max( dot(T,T), dot(B,B) );\n float invmax = (denom == 0.0) ? 0.0 : tbnBasis / sqrt( denom );\n dTBN = mat3(T * invmax, -B * invmax, normal );\n}\n"; export { TBNderivativePS as default };