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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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# PlayCanvas Engine Scripts A collection of ready-to-use [`Script`](https://api.playcanvas.com/engine/classes/Script.html) classes for the PlayCanvas Engine, maintained and versioned alongside it, that attach to entities via the script component. These scripts ship inside the `playcanvas` npm package but are **not** part of the core engine bundle — each one is imported directly from its module: ```javascript import { Vec3 } from 'playcanvas'; import { CameraControls } from 'playcanvas/scripts/esm/camera-controls.mjs'; entity.addComponent('script'); entity.script.create(CameraControls, { properties: { focusPoint: new Vec3(0, 1, 0) } }); ``` Script attributes (documented on each class) can be passed via `properties` as above, or edited in the PlayCanvas Editor. ## What's included - **Camera and character controllers** — orbit/fly/pan camera controls, first and third person controllers. - **Rendering helpers** — post-processing via camera frame, planar reflections, shadow catcher, reference grid, procedural sky. - **Gaussian splatting** — streamed splat loading with LOD presets, reveal animations, shader effects, weather, text and image splats. - **XR** — session lifecycle, controllers, teleport navigation, object manipulation and 3D menus. - **Annotations** — 3D hotspots with DOM labels. ## Resources - [Engine API Reference](https://api.playcanvas.com/engine/) - [Engine Examples](https://playcanvas.github.io/) — many examples use these scripts - [Scripting User Manual](https://developer.playcanvas.com/user-manual/scripting/)