UNPKG

playcanvas

Version:

Open-source WebGL/WebGPU 3D engine for the web

88 lines (87 loc) 4.19 kB
import particlePS from "../chunks/particle/frag/particle.js"; import particleVS from "../chunks/particle/vert/particle.js"; import particleAnimFrameClampVS from "../chunks/particle/vert/particleAnimFrameClamp.js"; import particleAnimFrameLoopVS from "../chunks/particle/vert/particleAnimFrameLoop.js"; import particleAnimTexVS from "../chunks/particle/vert/particleAnimTex.js"; import particleInputPS from "../chunks/particle/frag/particleInput.js"; import particleOutputPS from "../chunks/particle/frag/particleOutput.js"; import particleUpdaterAABBPS from "../chunks/particle/frag/particleUpdaterAABB.js"; import particleUpdaterEndPS from "../chunks/particle/frag/particleUpdaterEnd.js"; import particleUpdaterInitPS from "../chunks/particle/frag/particleUpdaterInit.js"; import particleUpdaterNoRespawnPS from "../chunks/particle/frag/particleUpdaterNoRespawn.js"; import particleUpdaterOnStopPS from "../chunks/particle/frag/particleUpdaterOnStop.js"; import particleUpdaterRespawnPS from "../chunks/particle/frag/particleUpdaterRespawn.js"; import particleUpdaterSpherePS from "../chunks/particle/frag/particleUpdaterSphere.js"; import particleUpdaterStartPS from "../chunks/particle/frag/particleUpdaterStart.js"; import particle_billboardVS from "../chunks/particle/vert/particle_billboard.js"; import particle_blendAddPS from "../chunks/particle/frag/particle_blendAdd.js"; import particle_blendMultiplyPS from "../chunks/particle/frag/particle_blendMultiply.js"; import particle_blendNormalPS from "../chunks/particle/frag/particle_blendNormal.js"; import particle_cpuVS from "../chunks/particle/vert/particle_cpu.js"; import particle_cpu_endVS from "../chunks/particle/vert/particle_cpu_end.js"; import particle_customFaceVS from "../chunks/particle/vert/particle_customFace.js"; import particle_endPS from "../chunks/particle/frag/particle_end.js"; import particle_endVS from "../chunks/particle/vert/particle_end.js"; import particle_halflambertPS from "../chunks/particle/frag/particle_halflambert.js"; import particle_initVS from "../chunks/particle/vert/particle_init.js"; import particle_lambertPS from "../chunks/particle/frag/particle_lambert.js"; import particle_lightingPS from "../chunks/particle/frag/particle_lighting.js"; import particle_localShiftVS from "../chunks/particle/vert/particle_localShift.js"; import particle_meshVS from "../chunks/particle/vert/particle_mesh.js"; import particle_normalVS from "../chunks/particle/vert/particle_normal.js"; import particle_normalMapPS from "../chunks/particle/frag/particle_normalMap.js"; import particle_pointAlongVS from "../chunks/particle/vert/particle_pointAlong.js"; import particle_simulationPS from "../chunks/particle/frag/particle-simulation.js"; import particle_shaderPS from "../chunks/particle/frag/particle-shader.js"; import particle_shaderVS from "../chunks/particle/vert/particle-shader.js"; import particle_softPS from "../chunks/particle/frag/particle_soft.js"; import particle_softVS from "../chunks/particle/vert/particle_soft.js"; import particle_stretchVS from "../chunks/particle/vert/particle_stretch.js"; import particle_TBNVS from "../chunks/particle/vert/particle_TBN.js"; import particle_wrapVS from "../chunks/particle/vert/particle_wrap.js"; const particleChunksGLSL = { particlePS, particleVS, particleAnimFrameClampVS, particleAnimFrameLoopVS, particleAnimTexVS, particleInputPS, particleOutputPS, particleUpdaterAABBPS, particleUpdaterEndPS, particleUpdaterInitPS, particleUpdaterNoRespawnPS, particleUpdaterOnStopPS, particleUpdaterRespawnPS, particleUpdaterSpherePS, particleUpdaterStartPS, particle_billboardVS, particle_blendAddPS, particle_blendMultiplyPS, particle_blendNormalPS, particle_cpuVS, particle_cpu_endVS, particle_customFaceVS, particle_endPS, particle_endVS, particle_halflambertPS, particle_initVS, particle_lambertPS, particle_lightingPS, particle_localShiftVS, particle_meshVS, particle_normalVS, particle_normalMapPS, particle_pointAlongVS, particle_simulationPS, particle_shaderPS, particle_shaderVS, particle_softPS, particle_softVS, particle_stretchVS, particle_TBNVS, particle_wrapVS }; export { particleChunksGLSL };