playcanvas
Version:
Open-source WebGL/WebGPU 3D engine for the web
30 lines (29 loc) • 1.19 kB
JavaScript
import composePS from "../chunks/render-pass/frag/compose/compose.js";
import composeBloomPS from "../chunks/render-pass/frag/compose/compose-bloom.js";
import composeDofPS from "../chunks/render-pass/frag/compose/compose-dof.js";
import composeSsaoPS from "../chunks/render-pass/frag/compose/compose-ssao.js";
import composeGradingPS from "../chunks/render-pass/frag/compose/compose-grading.js";
import composeColorEnhancePS from "../chunks/render-pass/frag/compose/compose-color-enhance.js";
import composeVignettePS from "../chunks/render-pass/frag/compose/compose-vignette.js";
import composeFringingPS from "../chunks/render-pass/frag/compose/compose-fringing.js";
import composeCasPS from "../chunks/render-pass/frag/compose/compose-cas.js";
import composeColorLutPS from "../chunks/render-pass/frag/compose/compose-color-lut.js";
const composeChunksGLSL = {
composePS,
composeBloomPS,
composeDofPS,
composeSsaoPS,
composeGradingPS,
composeColorEnhancePS,
composeVignettePS,
composeFringingPS,
composeCasPS,
composeColorLutPS,
// empty chunks for user customizations
composeDeclarationsPS: "",
composeMainStartPS: "",
composeMainEndPS: ""
};
export {
composeChunksGLSL
};