playcanvas
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Open-source WebGL/WebGPU 3D engine for the web
135 lines (134 loc) • 5.43 kB
TypeScript
/** @ignore */
export class GSplatWorkBuffer {
/**
* @param {GraphicsDevice} device - The graphics device.
* @param {GSplatFormat} format - The work buffer format descriptor.
*/
constructor(device: GraphicsDevice, format: GSplatFormat);
/** @type {GraphicsDevice} */
device: GraphicsDevice;
/** @type {GSplatFormat} */
format: GSplatFormat;
/** @type {number} */
id: number;
/**
* Manages textures for format streams.
*
* @type {GSplatStreams}
*/
streams: GSplatStreams;
/**
* Main MRT render target for all work buffer streams.
*
* @type {RenderTarget}
*/
renderTarget: RenderTarget;
/**
* Color-only render target for updating just the dataColor stream.
*
* @type {RenderTarget}
*/
colorRenderTarget: RenderTarget;
/** @type {Texture|undefined} */
orderTexture: Texture | undefined;
/** @type {StorageBuffer|undefined} */
orderBuffer: StorageBuffer | undefined;
/** @type {UploadStream} */
uploadStream: UploadStream;
/** @type {GSplatWorkBufferRenderPass} */
renderPass: GSplatWorkBufferRenderPass;
/** @type {GSplatWorkBufferRenderPass} */
colorRenderPass: GSplatWorkBufferRenderPass;
/**
* GPU frustum culler for octree node visibility.
*
* @type {GSplatFrustumCuller}
*/
frustumCuller: GSplatFrustumCuller;
/**
* Creates or recreates render targets from current textures.
*
* @private
*/
private _createRenderTargets;
/**
* Syncs textures and render targets with the format when extra streams are added.
* Call this before rendering to ensure all streams have textures.
*/
syncWithFormat(): void;
/**
* Gets a texture by name.
*
* @param {string} name - The texture name.
* @returns {Texture|undefined} The texture, or undefined if not found.
*/
getTexture(name: string): Texture | undefined;
destroy(): void;
get textureSize(): number;
setOrderData(data: any): void;
/**
* @param {number} textureSize - The texture size to resize to.
*/
resize(textureSize: number): void;
/**
* Render given splats to the work buffer.
*
* @param {GSplatInfo[]} splats - The splats to render.
* @param {GraphNode} cameraNode - The camera node.
* @param {number[][]|undefined} colorsByLod - Array of RGB colors per LOD. Index by lodIndex; if a
* shorter array is provided, index 0 will be reused as fallback.
* @param {Set<number>|null} [changedAllocIds] - When provided, only render sub-draws for intervals
* whose allocIds are in this set (per-node partial update).
*/
render(splats: GSplatInfo[], cameraNode: GraphNode, colorsByLod: number[][] | undefined, changedAllocIds?: Set<number> | null): void;
/**
* Render only the color data to the work buffer (not geometry/covariance).
*
* @param {GSplatInfo[]} splats - The splats to render.
* @param {GraphNode} cameraNode - The camera node.
* @param {number[][]|undefined} colorsByLod - Array of RGB colors per LOD. Index by lodIndex; if a
* shorter array is provided, index 0 will be reused as fallback.
* @param {Set<number>|null} [changedAllocIds] - Set of changed allocIds for partial render.
*/
renderColor(splats: GSplatInfo[], cameraNode: GraphNode, colorsByLod: number[][] | undefined, changedAllocIds?: Set<number> | null): void;
}
/**
* @import { GSplatFormat } from '../gsplat/gsplat-format.js'
* @import { GSplatInfo } from "./gsplat-info.js"
* @import { GraphicsDevice } from '../../platform/graphics/graphics-device.js'
* @import { GraphNode } from '../graph-node.js';
* @import { ShaderMaterial } from '../materials/shader-material.js'
*/
/**
* A helper class to cache quad renders for work buffer rendering.
*
* @ignore
*/
export class WorkBufferRenderInfo {
/**
* @param {GraphicsDevice} device - The graphics device.
* @param {string} key - Cache key for this render info.
* @param {ShaderMaterial} material - The material to use.
* @param {boolean} colorOnly - Whether to render only color (not full MRT).
* @param {GSplatFormat} format - The work buffer format descriptor.
*/
constructor(device: GraphicsDevice, key: string, material: ShaderMaterial, colorOnly: boolean, format: GSplatFormat);
/** @type {ShaderMaterial} */
material: ShaderMaterial;
/** @type {QuadRender} */
quadRender: QuadRender;
destroy(): void;
}
import type { GraphicsDevice } from '../../platform/graphics/graphics-device.js';
import type { GSplatFormat } from '../gsplat/gsplat-format.js';
import { GSplatStreams } from '../gsplat/gsplat-streams.js';
import { RenderTarget } from '../../platform/graphics/render-target.js';
import { Texture } from '../../platform/graphics/texture.js';
import { StorageBuffer } from '../../platform/graphics/storage-buffer.js';
import { UploadStream } from '../../platform/graphics/upload-stream.js';
import { GSplatWorkBufferRenderPass } from './gsplat-work-buffer-render-pass.js';
import { GSplatFrustumCuller } from './gsplat-frustum-culler.js';
import type { GSplatInfo } from "./gsplat-info.js";
import type { GraphNode } from '../graph-node.js';
import type { ShaderMaterial } from '../materials/shader-material.js';
import { QuadRender } from '../graphics/quad-render.js';