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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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class RenderAction { // {CameraComponent|null} camera = null; constructor() { this.layer = null; this.transparent = false; this.renderTarget = null; this.clearColor = false; this.clearDepth = false; this.clearStencil = false; this.triggerPostprocess = false; this.firstCameraUse = false; this.lastCameraUse = false; this.useCameraPasses = false; } setupClears(camera, layer) { this.clearColor = camera?.clearColorBuffer || layer.clearColorBuffer; this.clearDepth = camera?.clearDepthBuffer || layer.clearDepthBuffer; this.clearStencil = camera?.clearStencilBuffer || layer.clearStencilBuffer; } } export { RenderAction };